![]() ![]() This value must be the same for all stations set by this action 0, even though it must be repeated for the prop.Using callback flags bit 1, specifying more makes sense too.Normally this is 8, but you can specify fewer as well.The variable size data for each of the tiles, as specified below Number of different tiles supported (see below) The data is specified as data for all eight tiles in this way: If this property is set, the num-ent in the corresponding action 1 need not be equal to 12 (hex), it can in fact be any number, and any number of sprites can be displayed in any order. The property is variable sized, and contains the data for all 8 possible station tile types. This controls what sprites are displayed, where they are displayed, and in what order. Trains will not stop at WAYP stations, regardless of the non-stop order and/or the nonstop switch. When a WAYP station is built, it will not accept cargo nor will any cargo appear from nearby industries or towns. You may simply use other classes than the above, as long as no more than (at the moment) 16 classes are used among all active. Non-cargo stations, waypoints, signal boxes etc. In addition, each station can alter its appearance using variational and/or random action 2 entries. The classes can be selected by the top dropdown list in the construction window, and the individual stations within the class from the bottom dropdown list. TTDPatch groups sets of new station graphics into various classes. Minimum bridge height for bridges over stations Don't rely on them to ever work this way in OpenTTD or TTDPatch: Also, all station IDs must get their classes in the right order, starting from ID 00 onwards.īit mask of disabled numbers of platformsĬopy custom layout from stationid given by argumentīit mask of cargo type triggers for random spritesĪdvanced sprite layout with register modifiers It must be the first property you set for each station ID, because the station ID is actually undefined until it has been assigned a class through property 08. The only property you must set for each station ID is 08 (in addition to defining an action 3 for it), anything else can be left at the default. In TTDPatch each game can only have 255 station IDs for all active grf files. the ID of the first station type is 00, the second station type is 01 and so on. In action 0, you only specify IDs relative to the set, i.e. The IDs are therefore free to be chosen and will in fact be allocated automatically. Unlike vehicles, the new stations have no equivalent in TTD. 4.1 Using TTD's sprite layouts for certain tiles.3.17 Advanced sprite layout with register modifiers (1A).3.16 Road routing (19 - reserved for future use).3.10 Cargo types for random triggers (12).3.9 Pylon placement (11) and wire placement (14).3.5 Selection of numbers of platforms and length (0C, 0D). ![]()
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